![]() ![]() Radius: Defines the distance the bulging effect affects the mesh from the point of collision.Bulge: Controls the amount of bulging when the collision happens.ICollide, iDisplace and iSkinDeform are under the terms of the MIT License. ISkinDeform is deformer-based version of the slide components tool if the Maya Bonus Tools and has also been influenced by the the reel at Chad Vernons site (which is a great source for getting started with the maya API). Skin attraction can be useful for applying sticky effects to the mesh and can be used for lips of a character. Skin sliding can be controlled through a control object and keeps the original mesh shape while deforming the vertices over the existing surface. This deformer allows to add skin sliding as well as skin attraction effects to a mesh. Color controls optionally apply vertex coloring based on the various deformation attributes. ![]() The deformation can be either flexible or even kept after the collision for permanent deformation effects. The deformation can be shaped with a number of attributes and regular curve controls via the attribute editor. ICollide offers simple ground collisions as well as with other mesh objects. On the other hand, the default Maya texture deformer supports vector displacement and better deformation speed.Ī collision deformer which provides simple collision effects without the need for simulations. It has been inspired by the StretchMesh Deformer made by Kickstand. With their deformer being OpenSource since 2012 it has been a great learning resource for writing plug-ins for Maya. However, iDisplace still features dropoff points and curves, which makes it the more versatile choice if better control is needed. With the 2015 release Maya comes with it’s own texture deformer and iDisplace almost becomes obsolete. The dropoff function is furthermore defined through a curve ramp in the attribute editor. IDeform is a collection of three deformers for Maya:Ī displacement deformer with the ability to use locators or curves to define the area of influence as a dropoff control. It is recommended to finish older scenes with the previous version of the plug-in and use the updated version only with new projects. It is possible that the results of a scene made with an older version of the plug-in are different from the deformations The new version 2.x contains significant code changes since the last official release (1.5.1). Due to backwards compatibility Maya allows to disable component tags from the preferences: Preferences > Settings > Animation > Component Tags. Therefore the iDeformer suite doesn’t work if component tags are enabled. At the current state these are not available for third party plugins. We wish our community lots of fun with the new release and can’t wait to see what you will create.Starting with version 2022 Maya’s deformation system is based on component tags by default. The students pretend, they will never again step back from VR workflows for their future career. They just LOVE working in VR, because of many reasons. Some of them would not be able to operate Autodesk Maya without the help of VR-Plugin.Īnother group of VR-Plugin customers are educational institutions and students around the globe. We take care for a group of customers, with partially disabilities. ![]() Lots of them prefer the natural environment that comes with the stereoscopic vision and the hand controller implementation. Camera Work, Animation, Digital Sculpting, Modeling, Texturing, Dynamics, nCloth, MASH, Bifrost and much more. Our customer circle is using VR-Plugin for their daily tasks. Compared to other VR Plugins we do not rely on special tools and interfaces to access standard Maya features like Quad Draw etc. Our customers are surprised, what improvements could be achieved during the latest updates. ![]() VR-Plugin is written in the most native Mayan way. VR-Plugin 6.0 Professional is LIVE! We are glad to present you a stable and highly optimized experience for Virtual Reality production techniques. Working with huge datasets with VR-Plugin and Autodesk Maya 2022 and Pixar USD ![]()
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